Thursday, April 22, 2010

Adobe Cloud Computing - LiveCycle ES Cloud instances

Original post on: http://technoracle.blogspot.com/2009/01/adobe-cloud-computing-livecycle-es.html

In case you missed the news on January 12, Adobe is now offering Adobe LiveCycle ES Developer Express. This is Adobe's first (but not last) major foray into the world of enterprise cloud computing. The LC ES Developer Express software is a full version of Adobe LiveCycle ES that is hosted in the Amazon Web Services cloud computing environment and provides a virtual, self-contained development environment where enterprise developers can prototype, develop, and test LiveCycle applications

Feature set?
  • Provides pre-installed, pre-configured virtual instances of LiveCycle ES.
  • Reduce time required to download, install, and boot new server instances.
  • Develop LC ES applications in a fraction of the time.
  • Virtual instances can be used to build proof-of-concepts

The base installation provides the following LiveCycle ES server applications pre-installed:

  • LiveCycle Forms ES
  • LiveCycle Reader Extensions ES
  • LiveCycle Rights Management ES
  • LiveCycle Barcoded Forms ES
  • LiveCycle Digital Certificate ES
  • LiveCycle Output ES
  • LiveCycle Process Management ES
  • LiveCycle Content Services ES
  • LiveCycle PDF Generator ES
LiveCycle Production Print, LiveCycle BAM, and LiveCycle PDFG 3D are not included in this installation. In the Developer Express installation, LiveCycle is running on the JBoss application server and the MySQL database. The first screenshot below shows one of my three instances up and running:



Once you get an instance up and running, it appears to be virtually running on localhost:8080. There is a small download called LiveCycle Developer Express (shown below), which then allows you to log in to the instance running in the cloud.

Once you log in, select the instance:

and hit "Connect". Once you connect, you will be able to log in by accessing the admin panel via a browser. The URL is http://localhost:8080/adminui/secured/admin.faces. Note below that I am now logged in as Admin while running it in the cloud from my Mac. What does this mean? LC ES on the Mac!!!


From here you can browse all running services on the instance:


or manage endpoints:


The service, available to all members of the Adobe Enterprise Developer Program, allows developers to bullet-proof their applications without having to invest in a development environment or test lab. I will be unveiling more on a future episode of
Duane's World when we get into SOA and ESB cloud architecture.

UPDATE: There is now a full video tutorial posted on how to work with the cloud offering here: http://technoracle.blogspot.com/2010/04/using-livecycle-es2-on-cloud.html


My Photo
Author: Duane "Chaos" Nickull (pictured) is an Adobe employee and lifelong musician, cynic, traveler, athlete, author and first class antagonist.

Saturday, April 17, 2010

Experience

Wordle: Flash Platform Experience

An example of how Java can effectively support Flash ;-)

Friday, April 16, 2010

iPhone still tops for mobile ads

Recent TechCrunch post with stats from Millenial Media indicates continued "leadership" for MacOS devices in terms of mobile ad delivery. iPhone was seconded only by other Mac devices, but it was interesting to see RIM in the overall #2 spot, which seems to prove that they have broken into the consumer/end-user space quite aggressively.

Posted via web from bitpakkit

Thursday, April 15, 2010

UX Sense...

Since so many UX posts still focus on "what is UX" or "why is UX" and the plethora of posts are starting to cement a broader awareness and general understanding of UX craft, I wanted to help out and lend my take on things. Maybe its just a baseline for this blog, or perhaps it will help someone starting out.

User Experience put simply makes things easier, better and more valuable for the end user. Often motivated by simply enabling the accomplishment of goals (the light is green, you can go now) a user experience professional should be the best and most vocal user advocate on the team, carefully balancing business goals, technical / development limitations and organizational requirements to ultimately support this new and pure focus on the user.

Following some semblance of a process and path iteratively, UX teams will build knowledge, manifest options and refine implementations together with all the other stakeholders and craftspeople in the mix. In general these steps towards a well lit path are as follows:
  1. Conduct user research to understand the requirements, painpoints, ethnography and psychology of the end user. You may already have a raft of input and usability drivers based on previous versions of the project or what other people are doing in similar situations. For example, if you are working for a bank, learn from your own banking experience or perhaps conversations with family and friends about how their experiences are good, bad or ugly or even awesome. These emotional insights can be golden.
  2. Identify aspects of the driving business strategy that can be articulated to clearly define user profiles, scenarios, and their importance to other stakeholders in order to capture all the necessary requirements and validate them.
  3. Seek to understand, imagine and document the various outcomes, starting with users themselves, but also with appropriate evaluation and inputs to project managers to estimate, the developers to build, marketing teams to educate and communicate, partners to evangelize, sales to sell, support teams to help out, etc...this may take the form of wireframes, documents, whiteboards, presentations, whitepapers, napkin sketches, meetings, phone calls, obsessive ranting or lucid dreams (okay, I'll stop).
  4. Iteratively design the functionality, interface and interaction of the various required visual components, focusing on standards (e.g. brand usage, standard iconography) and usability notions such as feedback, performance and outputs. A best practice at this time is to involve users, stay in constant dialogue with development teams and continually gain buy-in from business teams.
  5. Often once the iterative step is mature UX pros may come up with a well designed functional prototype and once again iteratively test it for usability flaws.
  6. Project Managers should now be ranting on about versioning and release dates and timelines for developement cycles, indicating their comprehension of effort and direction ;-) You may agree that it is important to document every single point observed from the initial user research to how it shaped the product and how it has been taken into account.
  7. Once a version is ready, we conduct more usability testing now ensuring that the test scores perfectly against the output of the initial user research findings.
  8. As we conduct this last round of testing we evaluate and validate the relationship between the product and its supporting materials - documentation, FAQs, How-To, Quick Stat Guides, Tips - for consistency of experience and language
  9. Once the product is relased, keep an eye on forums, blogs, and any kind of structured or unstructured feedback and statistical or behavioral analysis that will reflect the solutions user experience maturity and inform necessary iterations as we move forward.
  10. Now we post the story about our work, what we did, get our talk ready for Adobe MAX, or get the screenshots and customer quotes ready for our book ;-)
This may not be all the steps and I have deliberately avoided complex or hardened methodologies typically proven out over long periods of time in well-established teams. This is more about what you can do, how you can go from having an interest in what UX is to actually doing it on your next project and helping to grow your business by investing in one of its best assets - customers or users and how much they love using your products or services.

Finally I would prefer to go over this article and replace every instance of USER with the word PEOPLE, but that's another story.

Monday, April 12, 2010

Best Snowboard Tricks

Best tricks "landed" - that's always good.

Posted via web from bitpakkit

Collaboration=Conversations

It is interesting to read through this presentation through the lens of corporate collaboration or collaborative applications...

Friday, April 09, 2010

iMonetize Everything


iDoit with iAd. (not me personally of course)

This image on the right linked from MobileBeat article provides a more balanced view of the story than my conjecture and opinionated blast below.

Apple's mobile strategy brilliantly accomplishes what so many startups try to do - build a massive, loyal, captive market before fully monetizing every single little thing that market does - iAd confirms that this strategy remains a pretty brilliant move!

The fact that most people don't get why iAd is so brilliant makes it even more brilliant - Apple needed to get past the top of the adoption curve, move beyond fanboys into the mainstream, in fact turn a phone into a fashion accessory and status symbol (again), without an ad play in the public eye that would massively reduce credibility of the platform in the early days.

Once they had the platform at critical mass, and had locked down all the inroads, then they were able to release an at-scale ad play to further monetize the distribution. And they can now make a % of every click, impression or scene change in their own proprietary version of rich media.

This also provides another clear reason (more clear than most of the B$ and raving lunacy that's out there) why they did not want Flash on the platform - motivated app developers could have easily served up their own in-context, targeted or even DoubleClick and Yahoo! served ads over video, in-game, or within web-based RIA applications without ever clicking the Apple clock. The only players that really matter who are targeting the Apple platform today are getting bought, or soon will...

The good news is that this move will increase the credibility and overall percent spend allocated to mobile, but there will be some work to do since big advertisers/agencies will continue to favor existing formats and ad serving, auditing and reporting technology to deliver integrated campaigns (cross-media) for some time.

Apple knows this and will likely posit for the high-end of the CPM/CPA target - but in a frequently sold-out market the more floor there is (bottom pricing/wide avail) the more value they can bring as the user base becomes more addressable, and if they get their targeting (geo, gender, income, interest, behavior, spend pattern) sorted out for a captive audience then they will start to dominate (at least on their own platform).

Basically, if iPhone came with an ad platform story three years ago everyone would have cried foul. And if they had allowed other platforms in they would give up a portion of dollars beyond the platform and app that they knew (and so did everyone pretty much) would be forthcoming.

I love Apple, don't get me wrong - I love any brand that has a great user experience and works that hard to maintain it across platforms but I see cracks in the bauble that are somewhat worse and somehow seem even more dangerous than the roadscars on my MacBook Pro (but that's another story).

Monday, March 22, 2010

Connect or Die: How to survive in a Music 2.0 world

Great read in this new deck from espresso's Marta Kagan. Brilliant, provocative, educational and just the perfect amount of 'obviously' to keep you feeling smart.

Thursday, March 18, 2010

The end of publishing...the future of publishing.

Make sure you watch it up to at least the halfway point...brilliant. This video was prepared by the UK branch of Dorling Kindersley Books. Originally meant solely for a DK sales conference, the video was such a hit internally that it is now being shared externally. Read an interview with the creator of the video on the Penguin Blog: http://bit.ly/futureofpublishing

Posted via web from bitpakkit

Monday, March 15, 2010

Personas

Great collection of introductory resources on personas and UX process from Australia's Dey Alexander.

  • An introduction to personas and how to create them
    "This article explains what personas are, benefits of using personas, answers to common objections about personas, and practical steps towards creating them. It is meant as an introduction to personas, and provides enough information to start creating your own."
    (Tina Calabria - Step Two Designs)

  • Getting started with personas (PDF)
    "This whitepaper will go through the basic persona building steps. It is based on a collection of persona building blog posts from FutureNow’s GrokDotCom blog."
    (Howard Kaplan - FutureNow)

  • How personas and scenarios can change your website for the better, part 1
    "This is the first of two articles in which I’ll be making the business case for using personas and scenarios to improve your website. I’ll give you a flavour of what’s involved in using the personas and scenarios and provide a few examples of the kinds of problems we’ve solved for our clients using these techniques. In this first article, we’ll look at the core concepts of personas, leaving scenarios until next month."
    (John Wood - IQ Content)

  • How personas and scenarios can change your website for the better, part 2
    "Personas and scenarios are techniques for representing your users and the things they do on your website. They are one of the key tools in iQ Content’s arsenal, and we deploy them at every opportunity because they deliver more benefits for less effort than anything else that we do. In fact, we have seen this technique transform confused and failing web projects by providing a sense of direction and purpose that set the team on the road to success."
    (John Wood - IQ Content)

Discussion articles

  • Accessibility in the analysis phase: personas 
    "The purpose of personas is to make the users seem more real, to help designers keep realistic ideas of users throughout the design process. A persona with a disability includes the same specific characteristics, demographics, experience level, and personal details as other personas. Personas that include accessibility considerations also include a description of the limiting condition (disability or situational limitation) and the adaptive strategies for using the product."
    (Shawn L Henry - Just Ask: Integrating Accessibility Throughout Design)

  • Accessibility in the analysis phase: user group profiles 
    "User group profiles describe the characteristics of product users, the people who use a product. Because many designers start out with little or no familiarity with accessibility issues, adding accessibility considerations to user group profiles is particularly important."
    (Shawn L Henry - Just Ask: Integrating Accessibility Throughout Design)

  • Ad-hoc personas and empathetic focus 
    "Do Personas have to be accurate? Do they require a large body of research? Not always, I conclude. The Personas must indeed reflect the target group for the design team, but for some purposes, that is sufficient."
    (Donald Norman)

  • A persona 'ah-ha' (PDF)
    "In an attempt to communicate that “ah-ha” moment of mental re-organization brought on by a really valid persona, I’ve attached a simplified before personas and after personas scenario. I hope you find it useful."
    (Bonnie Rind)

  • Bringing your personas to life in real life
    "When presenting, talking about your personas, or referring to them in writing, communicate as though they are real people, people that you know. Express it like you are talking about a friend."
    (Elan Freydenson - Boxes and Arrows)

  • Creating personas for information rich websites
    "Design personas are one of the most powerful tools in a designer’s toolbox. They help bring the vibrant, living presence of 'a specific user' into your design process. They facilitate communication between your engineering, marketing and design teams. Trouble is, how to get started with the making or creation of personas." 
    (Rashmi Sinha)

  • Creating quality personas: understanding the levers that drive user behaviour (PDF
    "The best personas will also go the extra step to describe key behaviors such as a decision making process, an information browsing approach, or a shopping mode - the drivers that affect how people approach a given solution."
    (Shannon Ford)

  • Customer story-telling at the heart of business success 
    "As most of us know by now, customer personas and scenarios are vehicles for helping an organization continuously keep their customers in their line of sight. Traditional segmentation identifies and categorizes a current or potential audience based upon common characteristics, including demographics, attitudes, behavior, transactions, frequency of interaction, spend, and more. They are discovered by 'doing the math', which may include data aggregation, cluster analysis, factor analysis, and other statistical methods applied to large sample sets. And then segments are given catchy names like Savvy Skeptics, Active Balancers, Indulgent Nutritionist, or Trade-Uppers. When done right, segments are statistically derived from the analysis and synthesis of quantitative data and are a solid foundation for customer understanding. We create personas to build upon that platform by bringing the individuals within those segments to life. These are prototypical, but fundamentally real, stories of the multidimensional lives of specific customers. This report discusses how the Arc Worldwide’s Experience Planning group uses storytelling and multidimensional customer-based stories to provide relevance, direction, and resonance in today’s business planning landscape." 
    (Parrish Hanna - Boxes and Arrows)

  • Getting from research to personas: harnessing the power of data
    "The usefulness of personas in defining and designing interactive products has become more widely accepted in the last few years, but lack of published information has, unfortunately, left room for a lot of misconceptions about how personas are created, and about what information actually comprises a persona."
    (Kim Goodwin - Cooper)

  • Is this you? (Reader persona design: an example)
    "Do you work in a medium-to-large organization whose web content you feel could be put to better use? If so, you’re my target reader." 
    (Gerry McGovern - New Thinking)

  • Key steps in creating your reader persona 
    "The first step in developing successful reader personas is to decide what readers you are not going to focus on. Good web management is often more about what you exclude than what you include."
    (Gerry McGovern - New Thinking)

  • Making personas more powerful: details to drive strategic and tactical design
    "Personas ought to be one of the defining techniques in user-focused design, but they've unfortunately become more of a check-off item than a useful tool. So how did we get here?"
    (George Olsen - Boxes and Arrows)

  • Making personas sparkle like diamonds, part 1 
    "Early in our company's life, persona development was largely an intuitive process. We wanted to develop a process we could use to train clients and partners to duplicate the persona development process. To do this, we delved into literature and film to understand character development. We were fortunate to be introduced to a prominent Hollywood screenwriter and script evaluator, David Freeman. Freeman taught us about 'character diamonds'... Today we'll share what we learned."
    (Bryan Eisenberg - ClickZ)

  • Making personas sparkle like diamonds, part 2
    "Last week, we discussed what we learned from David Freeman's character diamonds and masks. This week, we study these, and their applications, in more depth. Here's more from David Freeman."
    (Bryan Eisenberg - ClickZ)

  • Perfecting your personas
    "It's easy to assemble a set of user characteristics and call it a persona, but it's not so easy to create personas that are truly effective design and communication tools. If you have begun to create your own personas, here are some tips to help you perfect them."
    (Kim Goodwin - Cooper)

  • Persona creation and usage toolkit (PDF) 
    "This toolkit provides resources for a variety of situations. enables you to build up detailed profiles of the personas themselves, their relationship to the product, and the context in which they use the product. The intended user of the toolkit is the product’s designer."
    (George Olsen)

  • Persona development and the law of averages 
    "Persona is a hot buzzword in this industry, yet most companies that create personas haven't fully embraced everything they have to offer. Most personas are watered-down and hard to relate to. The worst of the lot are lifeless outlines of a company's demographic targets. Most often, they don't deliver the expected outcome from using the persona approach."
    (Bryan Eisenberg - Clickz)

  • Persona development for information rich designs (PDF)
    "Defining information architecture for complex web sites requires understanding user information needs and mental models in that domain. Personas, or user archetypes, created for such domains should also reflect types of information needs, and usage of information set. We have created a statistical technique to identify important underlying groupings of information needs. In a preliminary study, we show how designers can use this information in conjunction with data from interviews and observations to generate and refine personas."
    (Rashmi Sinha)

  • Persona-led heuristic inspection is here
    "Sometimes we need to review a product for usability in circumstances where usability testing isn’t an option. Lack of time, lack of budget, unwilling client: you name it. So an improvement on the heuristic inspection would be a great idea."
    (Caroline Jarrett - Usability News)

  • Persona non grata
    "Without any research to back assumptions, it's easy to end up with a product built for what designers think the users are like, rather than what the users really are like. It's the difference between reading about someone and actually meeting them, between fantasy and reality. The best personas are really conceptual models, which help you to digest the user research in a coherent way. They put a name and face to an observed pattern of behavior."
    (Dan Saffer - Adaptive Path)

  • Personas and contextual design
    "Personas, introduced by Alan Cooper, are a technique of goal-directed design that is meant to help designers gain clarity and provide focus during the design process. They describe the goals and activities of archetypal users in a 1-2 page description based on a few ethnographic interviews with real users. Aside from the fact that personas are a current design trend, what makes personas interesting? Certainly they are seductive to design teams since they can be quick to create if they only require a few (2-3) interviews and a good writer. But good designers and managers know that reliable requirements gathering and design that meets the needs of the business, the market, and the user is not so simply constructed. So something else must be going on."
    (Karen Holzblatt - InContext)

  • Personas and storytelling
    "Personas work because they tell stories. Stories are part of every community. They communicate culture, organize and transmit information. Most importantly, they spark the imagination as you explore new ideas. They can ignite action."
    (Whitney Quesenbery)

  • Personas and the customer decision-making process
    "With this case study I want to show how our team used the concept of personas - fictional, representative user archetypes - and the customer decision-making process model in a project, in order to capture the nature of customers and their needs and concerns as they progress through the customer decision-making process."
    (Henrik Olsen - guuui.com)

  • Personas and user profiles
    A collection of resources from STC Usability SIG. Includes articles on creating personas, case studies, sample personas.

  • Personas, goals and emotional design
    "In the first three chapters of Emotional Design, Norman presents his three-level theory of cognitive processing and discusses its potential importance to design. However, Emotional Design does not suggest a method for systematically integrating Norman’s insightful model of cognition and affect into the practice of user experience design." 
    (Robert Reimann - UXmatters)

  • Persona sketching
    "The value of personas in Web design is certainly debatable, but I've found them very useful, if for nothing else then using them to help pull your clients and stakeholders into a discussion about the people what interact with your designs. As well, they can be use for many other things aside from informing Web design and can be a great way to pull business and user goals together."
    (D. Keith Robinson)

  • Personas: matching a design to the users' goals
    "By closely adhering to the goals of a specific persona, the designers satisfy the needs of the many users who have goals similar to those of the persona. The process is even more effective when designers design for several personas simultaneously, as they can satisfy an even larger number of users."
    (Christine Perfetti - User Interface Engineering)

  • Personas: practice and theory (PDF)
    "In three years of use, our colleagues have extended Cooper's technique to make personas a powerful complement to other usability methods. This article describes our approach and outlines the psychological theory that explains why personas are more engaging than design based on scenarios."
    (John Pruitt and Jonathan Grudin, Microsoft)

  • Personas: setting the stage for building usable information sites
    "As long as personas are developed with diligence, the planning and development tool has three key benefits for interface design projects of all kinds. First, personas introduce teams to hypothetical users who have names, personal traits, and habits that in a relatively short time become believable constructs for honing design specifications. Second, personas are stand-ins with archetypal characteristics that represent a much larger group of users. Third, personas give design teams a strong sense of what users' goals are and what an interface needs to fulfill them."
    (Alison J Head - Information Today)

  • Practical persona creation
    "What I'll do here is show you a quick and easy method to help you create your personas, as well as the basics of how they can be used. This is by no means going to be the only way this can be done, nor is it the only way personas can be used. There is much more to the world of personas than I'll be discussing here."
    (D Keith Robinson - evolt.org)

  • Reconciling market segments and personas
    "Market segmentation and personas are two different techniques that are often perceived as conflicting methods, but they are actually complementary tools that organisations can use to design and sell successful products."
    (Elaine Brechin - Cooper)

  • Taking the "you" out of user: my experience using personas 
    "In 1999, I co-founded a small San Francisco-based start-up called Pyra. Our plan was to build a web-based project management tool and we chose to focus initially on web development teams for our target audience since, as web developers ourselves, we had intimate knowledge of the user group..."
    (Meg Hourihan - Boxes and Arrows)

  • The origin of personas
    "The Inmates Are Running the Asylum, published in 1998, introduced the use of personas as a practical interaction design tool. Based on the single-chapter discussion in that book, personas rapidly gained popularity in the software industry due to their unusual power and effectiveness."
    (Alan Cooper - Cooper)

  • The power of the persona (PDF)
    "Personas enhance focus, communication and collaboration on any project. You should particularly consider using personas in your company when there are conflicting visions of the product, when you experience difficulties in communication between Product Management, Development, and/or Marketing, or whenever your products seem to be falling short of your users' expectations."
    (Bonnie Rind)

  • The return on investment for personas
    "Extract from The Persona Lifecycle: Keeping People in Mind throughout Product Design by John Pruitt and Tamara Adlin."
    (Anne Light - Usability News)

  • The role of personas in successful scenario design 
    "Scenario design helps users achieve their goals. How do you plan scenarios? Well, if you're designing scenarios for a commercial Web site, one that demonstrates return on investment (ROI) by getting sales, leads, or registrants, you design persuasive scenarios by turning the information you have on your users into personas."
    (FutureNow)

  • Three important benefits of personas 
    "Personas are becoming a regular staple in many of the development teams we talk to. The method helps teams make a smooth translation between requirements and design, resulting with much cleaner designs. The benefits of preventing grounding, encouraging story telling, and enhancing role playing are rarely discussed, yet very present when you see the method in full force. It's these benefits that guide our belief that personas will be a trusted method for many years to come." 
    (Jared M Spool - User Interface Engineering)

  • Using personas to create user documentation 
    "Personas and other user-modelling techniques are often solely discussed as tools for product definition and design, but they are useful tools in other arenas, as well. Technical writers responsible for creating user documentation can benefit greatly from a well-defined persona set, too."
    (Steve Calde - Cooper)

  • When you create personas, stay clear of stereotypes
    "You might not see their faces out there behind the computer screens and your Web analytics, but you are dealing with real people who have real needs and complicated motivations. Create a persuasive architecture based on stereotypes, and you’re gonna miss the boat."
    (grokdotcom)

  • Why is it so hard to make products that people love?
    "Business people don’t sit in their offices wondering how they can make a product uglier, and designers don’t want to create products that won’t sell. Everybody (usually) wants to do the right thing for the company, the products and the customers. So why do so many good designs get trampled during the product development process? To make successful products, designers and business people need to speak each other's language. They need a translator to help them understand each others’ goals and decision-making process so that instead of inadvertently working against each other, they can make each others’ jobs easier. Personas are excellent translators between design and business. "
    (Tamara Adlin, John Pruitt - AIGA Design Forum)

  • Yahoo's approach to keeping personas alive
    "One of the big struggles teams have is creating a long-term adoption of their target personas. While personas are often accepted initially, it’s hard for the team to keep them 'alive' for the entire project duration. Our research has shown those teams which manage to keep them alive are more likely to produce more usable designs, so we’re always interested in new techniques."
    (Jared M Spool - User Interface Engineering)

  • Introducing personas in a software project (PDF)
    This Masters thesis investigates the process of creating personas and introducing their use into an ongoing software project, with the objective of providing the development team with information on user goals and characteristics as well as tools to use this information effectively.

  • Creating and using personas and scenarios to guide site design (PDF)
    A presentation on the development and use of personas by Razorfish. 
    (Dai Pham, Janiece Greene)

  • Data driven design research personas
    "Data driven design research personas and the persona DNA profile."
    (Todd Warfel - Messagefirst)

  • How to effectively focus on your website users: creating personas
    "You can effectively focus on your website and intranet users by creating personas. Common complaints, mistakes and problems and be solved through using personas to provide a clear focus for website and intranet design. Case Study and benefits of using personas are provided."
    (Catherine Elder - Prescient Digital Media)

  • Personas: Bringing Users Alive (PDF)
    Presentation from 2003
    (Whitney Quesenbery)

  • Putting Personas to Work (PDF)
    "Improving your scenarios, reviews and usability testing with personas"
    (Whitney Quesenbery)

  • The user is always right: making personas work for your site
    "How do we ensure that our Web sites actually give users what they need and deliver results? Personas bring user research to life and make it actionable, ensuring we're making the right decisions based on the right information. Discover the latest techniques for creating personas, including advice on conducting user interviews, new methods for applying quantitative research such as surveys and log file analysis, approaches for generating persona segmentation, and fun ideas for making your personas real. It's time to take personas to the next level."
    (Steve Mulder - Mulder Media)

Examples and templates

  • Example personas 
    "Fictional examples of personas that include accessibility considerations." 
    (Shawn L Henry - Just Ask: Integrating Accessibility Throughout Design)

  • Example personas
    "One thing to point out, depending on the site and the requirements the information gathered may be different. With these I asked alot of questions about online shopping and other things related to the Daisy Bead site."
    (Keith D Robinson - Asterisk)

  • Example user group profiles 
    "Fictional examples of user group profiles that include accessibility considerations." 
    (Shawn L Henry - Just Ask: Integrating Accessibility Throughout Design)

  • Example personas (PDF)
    Three example personas drawn from client work by Quarry Integrated Communications. 

  • Organisational management personas (PDF)
    A set of personas for a HR application, showing primary, secondary and other personas.

  • Persona chart (Word)
    From Adaptive Path, a document showing the format for a sample persona.

  • Personas for the S2S Project
    Personas for a software development project.

  • Persona templates
    "I'm sharing the source file templates for my data-driven personas. The main file is an InDesign (INDD) file and the visual chart is in Illustrator file. I've included a few versions, including PDF, CS3 and CS4. The CS3 and CS4 versions include a PDF."
    (Todd Warfel)

  • Personal templates V2
    "Based on a few requests, I’ve included a few versions, including PDF, CS3 and CS4. The CS3 and CS4 versions include a PDF."
    (Todd Warfel)

  • Razorfish personas (PDF)
    A set of three personas for a financial investment website, showing personal narrative and key characteristics along with scenarios of use.

  • Web Accessibility Initiative personas
    Set of personas apparently developed for use during the redevelopment of the WAI website.

  • Web Master Portal - roles and scenarios
    Includes a persona of a webmaster.

Posted via web from bitpakkit

Thinking like a storyteller

One of the great things about being an IXDA member is the nearly 18,000 other members and the resources that are shared.

Cindy Chastain-Thinking Like a Storyteller from Interaction Design Association.

"Storytelling is all about engagement. Designing with a narrative in mind can make a difference between a product that merely functions will and one that engages the minds and emotions of users. This session will explore how an understanding of narrative techniques can make us better designers."

As interaction designers we do well at facilitating the complex dialogue between people and the interactive products they use. But we often neglect to consider the story that evolves through the interactions people have with the things we make. Designing with a narrative in mind can make a difference between a product that merely functions well and a product that engages the minds, emotions and imaginations of users.

Drawing on personal experience, narrative theory and examples ranging from interactive products to film, this presentation is a call to action for designers to equip themselves with a deeper understanding of narrative techniques. It focuses on core aspects such as theme, scene-making, and sequencing to illustrate how thinking like a storyteller can make you a better designer. You’ll also learn how this approach can be a powerful basis for holistic design.

Cindy Chastain-Rapp has been exploring ways to engage an audience through storytelling, teaching, writing and design for over twelve years. Just recently she took on the role of Creative Director, Experience Architecture at Rapp, a global, full-service agency based in NYC. She has led projects for clients ranging from BBC Worldwide to Showtime, Fuse, Madison Square Garden, Coca-Cola and Unilever. Read Cindy's blog here:

Posted via web from bitpakkit

Sunday, March 14, 2010

Making Money.

A simple and concise animated tour through the development of our the modern monetary system.

Posted via web from bitpakkit

Thursday, March 11, 2010

Handy meter

You never know when you might need the handy device below:

(I tried it out this morning while reading the latest plea from Tiger Woods' college girlfriend, public feedback on the Canadian federal budget,  speculation on the iPad, and the spotty past of Jihad Jane)

 

Posted via web from bitpakkit

Scobleizer chats with Adobe about the Flash Platform on mobile




Scobleizer chats with folks from the Adobe Platform BU about Adobe Flash on mobile phones.

Covers three recent announcements:

1. A new 10.1 Flash Player for Android and Palm, with other platforms coming soon.

2. A new compiler/converter for packaging Flash apps up and shipping them on the iPhone and iPad.

3. A new AIR runtime for mobile phones so developers can ship AIR/Flash apps like Tweetdeck or Seesmic directly onto Android or Palm without doing additional work.

Erik Schonfeld's post gives a good tour of the issues and important points.

Posted via web from bitpakkit

Wednesday, March 10, 2010

Handvetica - comp-y awesomeness

Found this great font for decks and docs around UX and UID work. I know it would be good for the right site or print piece as well, but this definitely keeps the handmade approach without having to resort to all the comic sans lookalikes which are hard to take seriously.

You can make a title png or grab the whole font here.

It was handmade in Switzerland by Studio Kmzero, who have authored a few more excellent contemporary and well designed fonts. You can see those here.

Thursday, March 04, 2010

10 Common Misconceptions about UX

UX @ Mom 2.0

UX @ Mom 2.0

Cindy Chastain on UX

UX Paris 10/02/10

UX Paris 10/02/10

UX Paris - 10/02/10

2010 - and where are they now?

I've been thinking a lot about user experience lately and how it ultimately underpins every aspect of adoption in the tech space today - from platforms through to internal government applications, our users are increasingly picky, intolerant and bring realistic, informed and high expectations to the table for what they want.

You have a choice - make it work, keep your promise, and help people get stuff done - or fade away forever. It's never the whole story, but bringing a pure internal, ivory-tower, self indulgent, ICT-lead thinking approach to new products and strategies ensures you will have more of a chance to fail than ever before.

On that note, I was following a Google Buzz outburst on "where are they now" and it netted out a random collection of links to stories and posts about the new new thing that was not to be. In no particular order (and I will let someone else rant about the benefits or bonkers-ness of each) some of the ones that came up were:


I know there's way more...what are they? Should some of these not be on the list? Why?

Someone else reminded me of the connection to this thread that sits squarely in Daniel Gilbert's book "Stumbling into Happiness" <-official site, not buy now link talks about our inability to predict the future. I love this quote from Gilbert's site, "Like the fruits of our loins, our temporal progeny are often thankless. We toil and sweat to give them just what we think they will like, and they quit their jobs, grow their hair, move to or from San Francisco, and wonder how we could ever have been stupid enough to think they'd like that. We fail to achieve the accolades and rewards that we consider crucial to their well-being, and they end up thanking God that things didn't work out according to our shortsighted, misguided plan."

While we are not total failures, as evidenced by all our successes in improving the life of our peeps, I think we may cloud our view of the new new thing simply by focusing on the success of others sometimes. Call this a reality check...users will protect us from ourselves.

Now let's hope someone can turn this nonsense into an actually useful article.

Monday, February 22, 2010

Is Google the Next Microsoft and Microsoft the Next Apple?

Rather strange but provocative (clearly intentionally) POV in this article... http://www.technewsworld.com/story/69374.html  Former Forrester analyst Enderle does tackle the notion of UX in the various brands and why that matters but its a cursory and obvious take at best.

"Google, Microsoft and Apple appear to be playing a game of musical chairs, with Google taking the "dark side" throne away from Microsoft and Microsoft stealing the innovation perch from Apple. Where does that leave Apple? Perhaps it's the one still looking for its place when the music stops."

Posted via web from bitpakkit

Sunday, February 07, 2010

Tuesday, January 19, 2010

I've decided to play for change



On the plane on the way back from 5 days in the mountains and teaching a course at the Banff Centre I finally watched the whole Playing for Change movie. Impressive and it got me thinking...

Listening to music has formed the basis of a mass market industry and a state of mind which discourages, minimizes and even ridicules those who would rather play than listen.

A mother singing in the kitchen, a child humming absent-mindedly while rearranging her toys, a construction worker whistling - these are the remaining signs of a musical soul that has been somehow displaced over time; lost in our culture's senseless indifference and the boring clamor for sameness and a mundane albeit practical order.

What stops us from making it, from listening to and giving in to our inner music, and takes us down the path of purchases, makes us fans of the freedom instead of the stars of our free lives; and finally plastic wraps our solace and faith, propping it up in the bestsellers list for as long as we continue to conform in mass quantities.

Through cover music we can easily avoid the ridicule and excel through emulation (often exact) of those who have somehow previously escaped ridicule for creating and through the careful assembly of notes and words constructed to extract value from a constantly fleeting market - formulaic rock, country, gospel, etc - almost every genre has its share of this in the discount bins of our consumer worlds.

Great music only makes it to the discount bins in the worst parts of the world - horrific places like big box stores, late night TV and the credit roll portion of DVD soundtracks - places with no real depth, roots or tradition of any kind. The discount bin collects the detritus of lost dreams, broken hearts and the bastard children of greatness mashed into a bland, mushy soup of professional karaoke - at best.

So it should be no wonder that this bizarre oxymoron referred to as the "music business" is failing. No wonder people steal it in mass quantities. No wonder there appears to be no centre except the iTunes store or whatever money collection machine has the best scale. It has no centre, no sense of being and the location and point of contact to the music has little if any intrinsic value to anyone.

In much the same way we take french fries from a bag instead of from a potato, we have reduced one of our most spiritual, beneficial and collaborative gifts to another credit card purchase and forgotten how to create and sing ourselves.

Its not so much the fault of musicians, although if you believe this you will quickly realize that there are different kinds of musicians - those who deliberately participate in this veiled circus of marketing and hype and far more importantly those pure true souls who only have the most legitimate distribution and listenership through the collective sharing force of the like-minded, friends, family and movements that they play a role in.

These musicians and those who listen to it know that to play it, to truly play it, is to feel it and understand the feeling, to be pulled by strings that wrap around our hearts and minds, planting seeds that last forever in our fondest of memories.

True music lasts forever. Greatness supersedes the marketing machine capability. Sadly, music that plays for change, plays for peace, that brings tears to your eyes and joy to your heart has hardly any more place in the western music world that surrounds us today.

- - - - - - - - - - - - - - - - - - @bitpakkit

Now as for Playing for Change, watch the latest episode...

Thursday, December 10, 2009

Pictures of Lily, Lily of Lily

Just found out about Lily, a Firefox add-on that enables users to create rich, complex applications within the browser. You create Lily applications by connecting functional modules that they call "externals" inside a document (program) called a "patch". Each object serves a single purpose, such as adding two numbers together, displaying an image or providing interactivity like a button. By connecting the output of one external to the input of another, it becomes possible to quickly build complex programs that do what you want. External objects are written in JavaScript (like Lily itself) and it's simple to write your own external to do whatever you want.

The Lily team have already built in over 180 externals objects:
- web service modules for APIs like Twitter, Amazon, Flickr, Wikipedia, Yahoo;
- UI modules that wrap web components from YUI, JQuery and Google Maps as well as the browser's built-in UI elements;
- modules that offer access to the network, SQLite storage, TCP sockets or the file system; modules to interact with the browser;
- modules to send and receive Open Sound Control messages or talk to the Arduino physical computing board;
- and, graphics modules that encapsulate the browser's SVG functionality and multimedia modules for playing sound and video.

Hello World from Bill Orcutt on Vimeo.



Now it's possible to use a browser-based program to make web or desktop mashups, allowing people with basic skills to visualize and animate data, modify webpages, play music, or connect to world outside the computer.

Another neat aspect is that your programs can be shared with other Lily users as text files or they can be run by anyone as Firefox add-ons or standalone XULrunner applications.

Math from Bill Orcutt on Vimeo.



Lily is free and open source, released under the MIT license. Lily runs on Mac, Windows or Linux, just like Firefox.

Find out more or get started at the Lily site - http://www.lilyapp.org/

The project is now available on Google code (recent change) - http://code.google.com/p/lilyapp/